Caribou
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Assemble the stiffness matrix (M+B+K) of every mechanical object into the mutli-matrix.
Each top-level mechanical object (mo that aren't mapped to a higher level parent mo) has an entry to its own matrix in the multi-matrix.
This visitor will, in order:
BaseForceField::addMBKToMatrix(mparams, matrix)
on every forcefields found in the context node of the mechanical object.BaseMapping::areMatricesMapped
is true, call BaseForceField::addMBKToMatrix(mparams, matrix)
on every forcefields found in the context node of the mapped mechanical object. #include <AssembleGlobalMatrix.h>